We Were Here: Original Soundtrack Download

Album 2019 8 Songs. Available with an Apple Music subscription. For me, the side project I do with George, Space and Harmony, we mostly get together whenever we have the opportunity. For George and I, The Revivalists are priority number 1, and I think it's the same for Naughty Professor, so it's like, when can we get together. Joshua Radin's We Were Here is a beautiful collection of 11 songs that will touch your heart and captivate your ears. Every song is crafted with deeply-felt lyrics sung by Joshua's harmonizing voice over an array of gently-played instruments. Contrary to what Garth Brooks once sang, it never hurts to have friends in high places.

Original
We Were Here
Developers
Engines
Unity 5[Note 1]
Release dates
WindowsFebruary 3, 2017
macOS (OS X)February 3, 2017
LinuxJuly 28, 2017[2]
  • 1Availability
  • 2Game data
  • 5Audio settings
  • 6Network
  • 8Other information
We Were Here
We Were Here2017
We Were Here Too2018
We Were Here Together2019
Movie

Key points

Commercial (Digital) published by Total Mayhem Games on Dec 24, 2019 containing original soundtrack from We Were Here with compositions by Leon van der Stel performed by Benjamin van Hemert. We Were Here: Original Soundtrack steam key free is now available on SteamUnlock.org. Free Steam Keys! FREE STEAM GAMES. Free games to download. Steam Giveaways. Enter the world of We Were Here with the original soundtrack. You get 9 beautifully composed and produced soundtracks by the talented Leon van der Stel. By buying this soundtrack bundle you are also directly.

This game requires two players to communicate via microphones.[3]

General information

Steam Community Discussions

Availability[edit]

SourceDRMNotesKeysOS
Steam

DLC and expansion packs

NameNotes
Original Soundtrack 9 songs composed by Leon van der Stel.[4]

Game data[edit]

Configuration file(s) location[edit]

SystemLocation
Windows <path-to-game>SavesGraphicsOptionsModel.binary[Note 2]
<path-to-game>SavesKeyBindingModel.binary
<path-to-game>SavesOptionsModel.binary
HKEY_CURRENT_USERSoftwareTotal Mayhem GamesWe Were Here
macOS (OS X)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location[edit]

SystemLocation
Windows <path-to-game>Saves[Note 2]
macOS (OS X)
Linux

Save game cloud syncing[edit]

Video settings[edit]

In-game video settings.
Graphics featureStateNotes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)60 - 100°. Default is 75°.
Windowed
Borderless fullscreen windowedUsed in place of exclusive fullscreen.
Anisotropic filtering (AF)On/off toggle.
Anti-aliasing (AA)Up to 8x.
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)

Input settings[edit]

In-game game settings.
In-game keybindings.

Movie Soundtracks Original Soundtrack

Keyboard and mouseStateNotes
RemappingMovement controls cannot be remapped.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remappingMovement controls cannot be remapped.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
Tracked motion controllers
Button/gesture prompts
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M
Soundtrack we were soldiers onceOriginal

Audio settings[edit]

In-game audio settings.
Audio featureStateNotes
Separate volume controlsMusic, Sound Effect, Voice Chat
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

LanguageUIAudioSubNotes
English

Network[edit]

Multiplayer types

TypeNativePlayersNotes
Local play
LAN play
Online play2 Co-op

Connection types

TypeNativeNotes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Direct IP

VR support[edit]

HeadsetsNativeNotes
HTC Vive
Oculus Rift
OSVR
Windows Mixed RealityThis game might be playable with the Revive Compatibility Layer (compatibility list).
DevicesNativeNotes
Tracked motion controllersSee Input settings for details.
Traditional controllerSee Input settings for details.
Keyboard/Mouse
Tobii Eye Tracking
Play areaNativeNotes
Seated
Standing
Room-scale

Other information[edit]

API[edit]

Technical specsSupportedNotes
Direct3D11
Executable32-bit64-bitNotes
Windows
macOS (OS X)
Linux

System requirements[edit]

We Movie Soundtrack

Windows
MinimumRecommended
Operating system (OS)710
Processor (CPU)Intel Core i3-4130 Intel Core i5-4460
System memory (RAM)4 GB8 GB
Hard disk drive (HDD)4 GB
Video card (GPU) Intel HD Graphics 4000
DirectX 9.0c compatible
Nvidia GeForce GTX 960
Nvidia GeForce GTX 1060 (VR)
DirectX 11 compatible
OtherA working PC-compatible microphone
A 64-bit system is recommended.
macOS (OS X)
MinimumRecommended
Operating system (OS)10.12
Processor (CPU)Intel Core i5-5250U Intel Core i7-6920HQ
System memory (RAM)4 GB8 GB
Hard disk drive (HDD)4 GB
Video card (GPU) Intel HD Graphics 6000AMD Radeon Pro 455
OtherA working PC-compatible microphone
Linux
Minimum
Operating system (OS)Ubuntu 12.04
Processor (CPU)Intel Core i3-4130
System memory (RAM)4 GB
Hard disk drive (HDD)4 GB
Video card (GPU) Intel HD Graphics 4000
OtherA working PC-compatible microphone
Soundtrack we were soldiers once

Notes

  1. Unity engine build: 5.6.6f2[1]
  2. 2.02.1When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%VirtualStore on Windows Vista and later (more details).

We Were Here: Original Soundtrack Download Mp3

References

Youtube We Soundtrack

  1. Verified by User:Baronsmoki on 2019-09-18
  2. We Were Here · AppID: 582500 · Steam Database - last accessed on 2018-01-01
  3. We Were Here on Steam - last accessed on 2019-09-18
    'This game requires both players to have a working PC-compatible microphone.'
  4. We Were Here: Original Soundtrack on Steam - last accessed on 2019-09-19