Album 2019 8 Songs. Available with an Apple Music subscription. For me, the side project I do with George, Space and Harmony, we mostly get together whenever we have the opportunity. For George and I, The Revivalists are priority number 1, and I think it's the same for Naughty Professor, so it's like, when can we get together. Joshua Radin's We Were Here is a beautiful collection of 11 songs that will touch your heart and captivate your ears. Every song is crafted with deeply-felt lyrics sung by Joshua's harmonizing voice over an array of gently-played instruments. Contrary to what Garth Brooks once sang, it never hurts to have friends in high places.
We Were HereDevelopers |
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Engines |
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Unity 5[Note 1] |
Release dates |
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Windows | February 3, 2017 |
macOS (OS X) | February 3, 2017 |
Linux | July 28, 2017[2] |
- 1Availability
- 2Game data
- 5Audio settings
- 6Network
- 8Other information
|
We Were Here |
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We Were Here | 2017 |
We Were Here Too | 2018 |
We Were Here Together | 2019 |
Key points
Commercial (Digital) published by Total Mayhem Games on Dec 24, 2019 containing original soundtrack from We Were Here with compositions by Leon van der Stel performed by Benjamin van Hemert. We Were Here: Original Soundtrack steam key free is now available on SteamUnlock.org. Free Steam Keys! FREE STEAM GAMES. Free games to download. Steam Giveaways. Enter the world of We Were Here with the original soundtrack. You get 9 beautifully composed and produced soundtracks by the talented Leon van der Stel. By buying this soundtrack bundle you are also directly.
- This game requires two players to communicate via microphones.[3]
General information
- Steam Community Discussions
Availability[edit]
Source | DRM | Notes | Keys | OS |
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Steam |
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DLC and expansion packs
Name | Notes |
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Original Soundtrack | 9 songs composed by Leon van der Stel.[4] |
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Game data[edit]
Configuration file(s) location[edit]
System | Location |
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Windows | <path-to-game>SavesGraphicsOptionsModel.binary[Note 2] <path-to-game>SavesKeyBindingModel.binary <path-to-game>SavesOptionsModel.binary HKEY_CURRENT_USERSoftwareTotal Mayhem GamesWe Were Here |
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macOS (OS X) |
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Linux |
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- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location[edit]
System | Location |
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Windows | <path-to-game>Saves[Note 2] |
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macOS (OS X) |
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Linux |
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Save game cloud syncing[edit]
Video settings[edit]
In-game video settings.
Graphics feature | State | Notes |
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Widescreen resolution |
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Multi-monitor |
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Ultra-widescreen |
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4K Ultra HD |
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Field of view (FOV) | 60 - 100°. Default is 75°. |
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Windowed |
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Borderless fullscreen windowed | Used in place of exclusive fullscreen. |
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Anisotropic filtering (AF) | On/off toggle. |
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Anti-aliasing (AA) | Up to 8x. |
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Vertical sync (Vsync) |
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60 FPS and 120+ FPS |
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High dynamic range display (HDR) |
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Input settings[edit]
In-game game settings.
In-game keybindings.
Movie Soundtracks Original Soundtrack
Keyboard and mouse | State | Notes |
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Remapping | Movement controls cannot be remapped. |
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Mouse acceleration |
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Mouse sensitivity |
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Mouse input in menus |
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Mouse Y-axis inversion |
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Controller |
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Controller support |
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Full controller support |
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Controller remapping | Movement controls cannot be remapped. |
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Controller sensitivity |
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Controller Y-axis inversion |
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XInput-compatible controllers |
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Xbox button prompts |
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Impulse Trigger vibration |
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Tracked motion controllers |
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Button/gesture prompts |
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Generic/other controllers |
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Additional information |
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Controller hotplugging |
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Haptic feedback |
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Simultaneous controller+KB/M |
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Audio settings[edit]
In-game audio settings.
Audio feature | State | Notes |
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Separate volume controls | Music, Sound Effect, Voice Chat |
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Surround sound |
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Subtitles |
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Closed captions |
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Mute on focus lost |
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Localizations
Language | UI | Audio | Sub | Notes |
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English |
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Network[edit]
Multiplayer types
Type | Native | Players | Notes |
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Local play |
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LAN play |
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Online play | 2 | Co-op
|
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Connection types
Type | Native | Notes |
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Matchmaking |
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Peer-to-peer |
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Dedicated |
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Self-hosting |
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Direct IP |
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VR support[edit]
Headsets | Native | Notes |
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HTC Vive |
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Oculus Rift |
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OSVR |
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Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer (compatibility list). |
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Devices | Native | Notes |
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Tracked motion controllers | See Input settings for details. |
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Traditional controller | See Input settings for details. |
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Keyboard/Mouse |
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Tobii Eye Tracking |
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Play area | Native | Notes |
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Seated |
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Standing |
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Room-scale |
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Other information[edit]
API[edit]
Technical specs | Supported | Notes |
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Direct3D | 11 |
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Executable | 32-bit | 64-bit | Notes |
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Windows |
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macOS (OS X) |
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Linux |
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System requirements[edit]
We Movie Soundtrack
Windows |
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Minimum | Recommended |
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Operating system (OS) | 7 | 10 |
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Processor (CPU) | Intel Core i3-4130 | Intel Core i5-4460 |
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System memory (RAM) | 4 GB | 8 GB |
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Hard disk drive (HDD) | 4 GB |
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Video card (GPU) | Intel HD Graphics 4000 DirectX 9.0c compatible | Nvidia GeForce GTX 960 Nvidia GeForce GTX 1060 (VR) DirectX 11 compatible |
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Other | A working PC-compatible microphone |
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- A 64-bit system is recommended.
macOS (OS X) |
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Minimum | Recommended |
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Operating system (OS) | 10.12 |
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Processor (CPU) | Intel Core i5-5250U | Intel Core i7-6920HQ |
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System memory (RAM) | 4 GB | 8 GB |
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Hard disk drive (HDD) | 4 GB |
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Video card (GPU) | Intel HD Graphics 6000 | AMD Radeon Pro 455 |
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Other | A working PC-compatible microphone |
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Linux |
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Minimum |
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Operating system (OS) | Ubuntu 12.04 |
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Processor (CPU) | Intel Core i3-4130 |
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System memory (RAM) | 4 GB |
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Hard disk drive (HDD) | 4 GB |
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Video card (GPU) | Intel HD Graphics 4000 |
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Other | A working PC-compatible microphone |
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Notes
- ↑Unity engine build: 5.6.6f2[1]
- ↑ 2.02.1When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
, %PROGRAMDATA%
, or %WINDIR%
might be redirected to %LOCALAPPDATA%VirtualStore
on Windows Vista and later (more details).
We Were Here: Original Soundtrack Download Mp3
References
Youtube We Soundtrack
- ↑Verified by User:Baronsmoki on 2019-09-18
- ↑We Were Here · AppID: 582500 · Steam Database - last accessed on 2018-01-01
- ↑We Were Here on Steam - last accessed on 2019-09-18
- 'This game requires both players to have a working PC-compatible microphone.'
- ↑We Were Here: Original Soundtrack on Steam - last accessed on 2019-09-19